![]() ![]() We encourage our PTR participants to explore and play the following new content: We want to gauge reception and feedback on these changes before we make them final for Live. All the changes implemented in this PTR are not in stone. A key opportunity we saw was improving the effectiveness of lesser-used skills.Īs we progress in this PTR, please be aware there may be periodic maintenances, outages, hotfixes, or minor patches. ![]() The game is built around completing the Acts on each difficulty and we wanted our players to be empowered to play their heroes in the ways they preferred. It has been more than eleven years since we’ve made changes like this to the game! So, when we started making balance adjustments, we wanted to focus on expanding more skill build variety and adding more viable possibilities with playing each class. Sorceress – Cold skills generally were buffed, lightning skills got more synergies, and “lesser-used” fire skills were buffedĪ big theme of the balance patch is more about adding more viable options rather than taking them away.We’re ecstatic to make balance changes that will improve the viability of each class while retaining the class fantasy of our favorite heroes.Paladin – Tooltip info was enhanced, AOE (area-of-effect) auras were buffed or altered (Thorns had the most changes), and “lesser-used combat skills” were brought up.Necromancer – “Lesser-used summons” were improved, including skeletal mages, bone skill synergies were buffed, and weaken now scales based on level.Druid – Casting delay changes mixed up how some abilities are used, shapeshifting Druids were “brought forward,” and summon Druids can summon more allies at once. ![]() Barbarian – Tooltips were shored up to be more helpful, throwing weapons were buffed to not consume as much with throwing mastery procs, and Leap Attack was buffed.Assassin – Martial arts skills consume one charge at a time instead of all three at once, shadow disciplines were largely unchanged, and traps were buffed overall.Amazon – Melee skills have been changed for build diversity, and passives were overall buffed to add incentives to pick them, while bows were scaled better at higher levels. ![]()
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